![]() ![]() That summer, after the release of the iPad, I made my first iPad sketch while teaching a workshop in Amsterdam ( ).įast forward to January 2012 when I walked through the David Hockney ‘Bigger Picture’ exhibition in the Royal Academy, London, and as I stood there in a gallery surrounded by his large iPad prints, I thought: “That’s it! The iPad has arrived as an established art tool.” The following weekend I was back in San Francisco at Macworld and trying out every paint app that was on the demo iPads at the Nomad Brush booth. The size of the screen felt too constrained. I immediately ordered a Pogo stylus and had a go myself, preferring Autodesk SketchBook Mobile to Brushes at that time, but have to admit that it didn’t “ignite” for me. In 2010 I came across an artist, Roderick Smith, sketching on his iPhone using the Brushes app and a Pogo stylus in the Norton Simon Museum in Pasadena. (See the story, pasted at the bottom of this page, by computer pioneer Alan Kay regarding the iPhone launch and his conversation with Steve Jobs immediately afterwards.) It was this spirit of creative adventure that led me to take life drawing, sculpture and print-making classes at the Ruskin School of Drawing and Fine Art while I studied Physics at Oxford University (as well as developing black and white film in the Pembroke College darkroom) which led me to dive into digital painting back in 1991 when I was introduced to PixelPaint Pro and the Mac through Claire Barry of Supermac and that got me excited about the artistic possibilities of mobile devices when I was in the hall at the Moscone Center for the MacWorld 2007 keynote in San Francisco as Steve Jobs introduced the iPhone. I love experimenting and exploring with mark-making media, tools, technologies and devices. Thanks, Carol, for stimulating me to share my thoughts on this exciting new world of mobile digital art! My personal journey into the world of mobile digital art. ![]() If you’re interested in this topic I recommend you read both. The thoughts I share here on this page are more extensive than the quotes in Carol’s article. Shots magazine have kindly allowed me to share the article on my web site. Her article, which features several different iPad artists (Susan Murtaugh, Kerry Crocker and myself), addresses the impact mobile digital art is having on breaking down barriers between “artist” and “non-artist”, giving everyone a powerful creative tool to enjoy. Most of the topic headings in this post are based on interview questions I was asked by Carol Cooper in preparation for her article published in the March 2015 issue of Shots magazine (issue 155). Community: Share your drawings with the Sketches Community where you can find inspirations and vote for other people drawings.By jeremysutton on in MOBILE DIGITAL ART |.A unique UI with a touch of Zen : Tools are hidden away as you create and the bare minimum buttons are shown to make for a very clean canvas.It's an effect you have to see to believe. ![]() Synchronize your drawings between all your devicesĮasily organize your drawings to personalize folders.ĭiscover even more realistic brushes while Styluses.Ī Unique feeling: Each stroke behaves vividly and truly like a brush on paper, adapting the pressure, angle, and width to your movements. Export them as separate PNG with transparency Incredibly realistic watercolor wet brushes Sketches includes a Pro Bundle IAP that make it exactly the same as the Paid Sketches Pro App. This exhaustive artist's toolbox helps users create dazzling sketches, cheerful paintings and smashing illustrations on the go. Sketches is the most realistic, versatile and user-friendly sketching app designed for a mobile device. Because beautiful tools make beautiful drawings, we endlessly refined Sketches brushes to create the most realistic drawing tools. ![]()
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